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Warlock master of arcane patch notes

Version: 42.4.1
Date: 21 May 2016
Filesize: 0.737 MB
Operating system: Windows XP, Visa, Windows 7,8,10 (32 & 64 bits)

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Patch Notes 1.4• New Ancient and Teramorphing Spells. Overall 20 new spells, some of them can be found, not researched.• The pocket worlds were generally redesigned, so they are more playable and valuable. Also added some super-monster lairs with super-loot inside. The monster in such pocket worlds don't spawn until someone come inside, but after they do they actively seek the portals to come to Ardania and Rampage there a bit.• New landscapes in game, including life, death, burnt, magicated, each having their effects on units, buildings and economy.• A Bug fixed when a player could order his unit to move over an allied unit that was hidden in fog of war, leading to crash.• A Bug fixed when loading early in the game could disable some random events.• A Bug fixed when loading a multiplayer game all users except host could not see their quests.• A Crash fixed when a player had his Hall of Lords full.• A Bug fixed, when some units of earlier vanquished Great Mage could emerge later in the game.• A Bug fixed in Multiplayer when a player casts Resurrect spell and every other player got a select a unit window pop-up.• A Bug fixed when a player got incorrect News after he successfully casts a global spell.• Monsters spawned together with their lairs now cannot go rampage on the same turn.• Some spells and events make the world tremble. Literally.• AI now understands the danger of damaging landscape and acts accordingly.• AI now uses portals to/from pocket worlds more actively.• AI cleans the landscape with appropriate spells when needed.• AI now can use terramorphing spells offensively.• A Bug fixed when AI tried to use totems like basic units (and failed).
Patch Notes 1.2 Multiplayer and Diplomacy • Players can now play Multiplayer games! ( Steam is required). • New Diplomacy system in Multiplayer and Single play: Now when a player sends a proposal to rival Mage it will be delivered on the beginning of his/her turn. You will receive an answer on your subsequent turn. The Diplomacy Screen was modified accordingly. Also a player will never know for sure if his\her proposal would or would not be accepted - there will be seen only a prediction of it before the message is sent. • Changed diplomacy effect of relations with gods • Behavior of AI Mages improved with personalities and new factors Lords and Artifacts • Mighty Lords come to your service! They can learn faster than normal units and receive many powerful abilities as they progress through level-ups. You can hire these heroes as they come occasionally searching for job, find them in monster layers or even receive them as quest reward. • Lords can use powerful Artifacts which could be found in monster dens, received as quests rewards, gained and lost during battles, bought from Trader of Artifacts or smelted to mana. Bug Fixes and Improvements • A player may turn on/off Victory Conditions on the Game Start. • Player can now destroy his buildings from city interface • Mages, Veterans and Halberdies got new skills. Mages can learn to cast fireballs and Veterans now have Zone Of Control perk. • New actions for Galleons units of humans and mosters • Implemented a News message when you successfully research a new spell. • Implemented a News message when any of the Great Mages controls a certain percentage of Holy Grounds. • The Unity Spell cannot be counterspelled anymore, but its casting time was made longer. Also starting to cast a Unity spell worsens relations with all Great Mages. • A Message A Great Mage is Defeated now looks better. • AI now uses Dispels smarter and.

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